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If your ISP already provides very fast/short routes, then these services will not only be ineffective, they might even increase your latency. However, the effectiveness of these services depends on your location and your Internet Service Provider. There are tools like WTFast which try to provide you with "faster" (shorter) routes that have fewer hops. Every additional hop also increases the risk that you lose a data packet. However, the copper and fiber optic cables do not take a direct path to the data center, so the path, or route, to a data center that's physically farther away could actually end up being shorter than a route a data center that's physically closer to you.Īnother factor that affects the data travel time is the number of stops (or hops) that your data packet must make on its way.
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Higher ping values mean that there is more delay or lag, which is why you want to play on servers with very low pings, as that is the basic prerequisite for games to feel snappy and responsive.Ī data packet travels at a more or less fixed speed, so a player's ping is directly affected by the distance between the player and the server. This means that with a ping of 20ms, it takes data 10ms to travel from the client to the server, as the ping is the round-trip time of your data. The time between sending the request and receiving the answer is your ping to the game server.